DeepSeek v4 · non-thinking
Voxel worlds · model bakeoff
The same prompt went to four models under identical rules: a self-contained WebGL voxel world with an automatic cinematic camera tour.
The prompt
“Design and create the most impressive voxel art world you are capable of — one self-contained HTML file, WebGL, automatic cinematic camera tour.”
How the worlds are built
Each reply is one HTML file. JavaScript grows a voxel grid from noise, keeps the exposed faces, and uploads a single mesh to raw WebGL. Lighting, water, sky, and the camera path live in the same file, so the world is there as soon as the tab opens.
Getting that to run in one shot is a small achievement. Shaders have to compile and buffer sizes have to match, or the canvas stays black. The tour has to point the camera at something worth seeing. The model also invents the heightmap, the biome, and the atmosphere, and still has to keep the mesh small enough to build on load.
How to judge
DeepSeek v4 · non-thinking
Qwen3.8 Flash Next
Grok
DeepSeek v4 · thinking