Voxel worlds · model bakeoff

Four engines. One prompt. Who builds the better world?

The same prompt went to four models under identical rules: a self-contained WebGL voxel world with an automatic cinematic camera tour.

The prompt

“Design and create the most impressive voxel art world you are capable of — one self-contained HTML file, WebGL, automatic cinematic camera tour.”

How the worlds are built

Each reply is one HTML file. JavaScript grows a voxel grid from noise, keeps the exposed faces, and uploads a single mesh to raw WebGL. Lighting, water, sky, and the camera path live in the same file, so the world is there as soon as the tab opens.

Getting that to run in one shot is a small achievement. Shaders have to compile and buffer sizes have to match, or the canvas stays black. The tour has to point the camera at something worth seeing. The model also invents the heightmap, the biome, and the atmosphere, and still has to keep the mesh small enough to build on load.

The contenders

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How to judge

  • The worldHow much it builds from a grid.
  • The framingHow the camera tour shows off the scale.
  • The craftLight, water, atmosphere, the small details.